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Showing posts from March 30, 2025

Copyright and Creativity

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Hello Everyone! For Week 8’s Technology Resource, I have decided to focus on Copyright and Creativity. What Is C and C? The Creativity and Copyright Project (C and C) is a nonprofit organization developed by the Internet Keep Safe Coalition (iKeepSafe) to help promote online safety. C and C offers curricula for students from K-12. The material created by Cand C aims to provide accessible and practical information about copyright, both protections and limitations, and its role in encouraging creativity. The end goal is to showcase how students can navigate and rely on copyright in their roles as creators rather than focusing on what it prohibits. Key Features of C and C: C and C offers lesson plans for K-12 students. These lesson plans include discussion questions, escape rooms, presentation supplies, activity breakdowns, quizzes, and video materials. These lesson plans can easily be amended to better fit the needs of the individual class and its students. Evaluation: The Cen...

PebbleGo

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Hello Everyone! For Week 7’s Technology Resource, I have decided to focus on PebbleGo. What Is Pebble Go? PebbleGo is a searchable database that covers a variety of research topics and is available in English and Spanish(subscription). PebbleGo can be used by teachers and educators to assist students in research, reporting and citing sources. Key Features of Pebble Go: PebbleGo offers 5 main modules: animals, science, biographies, social studies, and health. These modules are then divided into topics and subtopics. These subtopics are presented through a five-part report with photos, media, text, links to similar topics, printable assessment sheets, and a correct citation. Additionally, each module includes simple games, an article of the day, and a question of the day related to the article topic. PebbleGo also offers the choice for students to either read on their own or have text-to-speech. Pros: Accessibility: Offers some accessibility features for students, like text...

Kahoot

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Hello Everyone! For Week 6’s Technology Resource, I have decided to focus on Kahoot. What Is Kahoot? Kahoot is a student-response tool that allows teachers and educators to run game-like quizzes and build presentations with interactive and engaging aspects. Kahoot was founded in 2012 by Morten Versvik, Johan Brand, and Jamie Brooker during their time at the Norwegian University of Science and Technology, where they were joined by Professor Alf Inge Wang and later by Åsmund Furuseth. Since its launch, Kahoot has been hosted by over 11 billion participants (non-unique) and has been played in 200+ countries and regions. Key Features of Kahoot: As mentioned, Kahoot is a student response tool. This makes it a great platform element to introduce when trying to create engaging presentations, quizzes, exams, or even just review. These can then be presented live or assigned for self-paced learning. Live-mode can create game-esque environments that allow for students to either compete a...